Voodoo System
The Voodoo System requires that a character have 100 skill in Magery and Spiritspeak. Voodoo is not an alternative to traditional Magery in pvp combat. However, the practitioner of Voodoo has an interesting and effective arsenal at his disposal nonetheless. Some of the Voodoo magics are not only utilitarian in pve, but can have devastating effects in combat with npcs. The system is unique in that all of its powers are dependent upon the aforementioned skills as well as custom material components. And of course, the potential for roleplay is enormous with this system.

Voodoo Robes are the cornerstone of this dark art. They are introduced as random drops on Vampire mobs. One of three styles may drop; Voodoo Robes, Voodoo Robes of the Acolyte, and Voodoo Robes of the Warlock. Each level of robe adds progressively better bonuses to your Spiritspeak skill. These higher levels of SS (105, 110, and 120) are required to make use of some of the more powerful items/spells. And if not requisite, having higher skill at times allows for better attributes such as spell range, power, etc.

As noted earlier, all Voodoo powers have material requisites. These components are found on a variety of monsters custom to UOE. To list a few;

  • Black Dragon monster has random chance of dropping Black Dragon Heart used in Channeling Blight spell.
  • Ophidian Lords drop Lethal Crystals. When someone versed in Voodoo magic dbl-clicks a Lethal Crystal, they get a Lethal Token if they have a Toxic Nightshade in their backpack. These tokens may then be dbl-clicked by an end-user who wishes to create a Lethal Blade, provided they also have 10 iron ingots in their backpack. Either a Lethal Kryss or Lethal Katana will be produced, depending on which skill the end-user has trained.
  • Large Ghoul has a random chance to drop Internal Organs.
  • Undead drop Bone.
  • Gray Oozes found in the Ophidian Lairs drop Ganglion, a mass of gelatinous nerve tissue.
  • Wargs occasionally drop Putrid Sacs.
  • Terathan Matriarch drop Putrid Glands.
  • Treasure Chests spawn some random items such as Voodoo Dolls, Voodoo Pins, and more.
  • Shadows randomly offer Grave Dust.
  • The Undead king, the Vampire offers up the coveted Voodoo Robes and Necrostaff.

Another staple of the practitioner of Voodoo is the Channeling spell. Channeling spells are powerful magics that require the cooperation of more than one wizard to cast successfully. Voodoo Channeling spells require a minimum of 110 Spirit Speak to cast. Some of these spells are listed here:

  • Summon Iron Golem - Requires four other players with GM Magery and Gravedust in their backpacks within one tile of the Caster. The Caster must have minimum 110 SpiritSpeak, as well as a Iron Golem scroll, 10 Iron Ingots and a 10 Pig Iron in their backpack. The Golem does enormous damage to monsters, often killing in one hit and can only be summoned at a Champion Altar. Players take much less damage and can slay a Golem in a few strokes.
  • Blight - requires two other players with GM Magery and Nox Crystal in their backpacks within one tile of the Caster. The Caster must have minimum 110 SpiritSpeak, as well as a Blight scroll and a Black Dragon Heart in their backpack. The results of the Blight Spell are catastrophic on all enemies in the area. Blight Scrolls are dropped randomly on Pit Fiends.
  • Portal - requires one GM mage equipped with Bone. Caster must have Internal Organs in his pack. Works much like the Gate Travel spell of Ultima Online.
  • Summon Shadow Stalker - requires three other GM mages equipped with Gravedust. Caster must have a Putrid Gland in his pack. Only a Warlock with 120 Spiritspeak is able to summon a Shadow Stalker, an invisible Bounty Hunter that only becomes semi-visible as he damages his target. No one but the target can damage the Stalker. The Stalker has a significant perception range. The Stalker can only be targeted to one victim. All of the above make a Shadow Stalker a most deadly adversary. It will return to the Ethereal Void from whence it came after a short time, successful or not. The Scroll can be found on Pit Fiends.
  • Transmute - requires three other GM mages equipped with Internal Organs. Caster must have 1 Silverlode in his pack. Allows caster to transmute iron ingots into Silverlode. 110 SS skill gives 1 Silverlode/20 iron. 120 SS skill gives 1 Silverlode/12 iron. A maximum of 100 Silverlode ingots can be created via Transmute so be sure not to have more iron in your backpack than you need or it will be wasted!

There are also a variety of Voodoo weapons and items available that only a practitioner may employ. Some of these are:

  • Deathsword - This Knife turns into a powerful sword when double-clicked. Has set number of uses. Dropped on Pit Fiend randomly.
  • Voodoo Doll - allows poisoning, healing, curing, and paralysis of the victim when potions are applied to Voodoo Pins which in turn are applied to a doll. The Voodooo doll must have a player character's severed head applied to it to get a Blooded Doll. The Blooded Doll must be prepped by a practitioner on a heat source such as a forge. Then a potion may be aplied to the Voodoo Pin(s) and the Pin(s) applied to the doll. The player character whose head was applied to the doll will succumb to the power of the doll from great distances.
  • Necrostaff - random drop on Vampires and Pit Fiends. Used by practitioners to raise the dead to fight for you.
  • Organic Bone Armor - when the Ganglion of a Gray Ooze are fused with a piece of Bone Armor via the employment of Voodoo Pins, this melee-mage hybrid is produced.
  • Putrid Sacs - dropped by Pit Fiends. When set on the ground and double clicked by a practitioner of Voodoo, it sets off a noxious cloud that poisons all mobiles in the area.
  • Putrid Glands - dropped by Wargs and Terrathan Matriarchs. When set on the ground and double clicked by a practitioner of Voodoo, it sets off a noxious cloud that poisons all non-player mobiles in the area.

Changes to the Eight Circles of Magic

  • Magic weapons and armor are not given as loot, they have to be player-crafted using Spellcrafting.
  • Recall requires extra reagents and has a distance limit.
  • Gate spell has been deactivated. It has been "replaced" by the Voodoo spell Portal.
  • Unlock spell does not work on Treasure Chests.