Spellcrafting System
The Spellcrafting System is a means for crafters to affix magical properties to weapons and armor. Both Item ID and Forensics skills are required as this is a potentially powerful and lucrative skill to possess. The types of magical properties that can be affixed are bonuses to accuracy(ie. Supremely Accurate,...), power(ie. Vanquishing,...), durability(ie. Fortified,...), and protection (Hardening,...).
Several material components are needed and all can be found as random drops on a variety of monsters. Books of Spellcrafting are by far the most rare and can only be found on the most difficult of adversaries. And only rarely at that! The book is where an up and coming Spellcrafter must store his Spellcraft Jewels. Each magical property has its own Spellcraft Jewel and one must be permanently added to a book (much like scrolls to a spellbook) in order for the craft to be usable. In addition, 1 Silverlode and 1 Magic Jewel are needed as fuel for each attempt to affix the property of a Spellcraft Jewel to a weapon or armor piece.
A failed Spellcrafting attempt can have several disastrous results including but not limited to wasted materials, destruction of the weapon or armor piece, and an explosion. It is therefore recommended that only the most masterfully skilled artisans attempt this craft. Higher skills will also yield better chances of succeeding with more powerful enchantments.
Ancient Alchemy System
The Ancient Alchemy system is a crafting skill that was lost in ages past and whose secrets have recently been recovered through the arduous research of The Ninth Circle. In addition to a list of custom reagent materials and bottles, an alchemist must have access to a Dishing Stump and an Ancient Mortar and Pestle. Both are attained from Guildstones using charges.
The following is a list of reagents for the Ancient Alchemy System and what potions they are used for;
- NoxCrystal - Summoning powerful Elementals
- Earth: Summon a powerful Earth Elemental from a dirt patch or Fertile Dirt
- Fire: Summon a powerful Fire Elemental from any kind of fire source (ie. forge, oven, campfire or heating stand)
- Water: Summon a powerful Water Elemental from any kind of water source
- PigIron - Mana and Total Mana.
- Gravedust - Pet Resurrections and Resurrections.
- DaemonBlood - Invisibility, Stealth, and Super Stealth.
- DaemonBone - Super potion.
- Bone - yes, just bone.
- PetrafiedWood - Repair and Super Repair.
- BatWing - Revitalization.
Gem Cutting
A simple explanation for a difficult craft. With the use of Tinker Tools, Elven players are able to "cut" raw gemstones into "fine cut", increasing their value. The Elf must have a set of Tinker Tools in his/her backpack, then double-click a gemstone to attempt making a fine-cut gem out of it.
Reagent Harvesting
There are plants to be harvested in the world that yield spell reagents if one has perfected the skills of Cooking and TasteID. Additionally, these plants may occasionally yield Seeds. These seeds can be planted in a Plant Bowl to grow a reagent plant of your own. Of special note is that harvesting a wild Nightshade plant is the only means of attaining a Toxic Nightshade seed. When planted, this will yield a Toxic Nightshade plant which, in turn, offers Toxic Nightshade, a component of several Voodoo magics.





